Devlog 1 (Dionis)
WEEKLY DEVLOG REPORT
Q: What were your team’s goals for the past couple of weeks?
A: We wanted to find the best way to make the mechanics work within our idea.
Q: How did you work towards accomplishing those goals?
A: We all discussed what we were good at and gave each other roles depending on what our strengths were.
Q: Did you?
A: Not yet as we are still working on finding the best way possible.
Q: What has your process been?
A: Communicating with the team as much as possible to make sure everything turns out fine.
Q: What are your goals for the next week? (regarding your area of expertise}
A: Get some artwork done for textures or other assets for the game.
Q: How will you go about accomplishing those goals?
A: Coming up with interesting designs.
PLAYTEST REPORT
Q: What were you playtesting?
A: Movement system.
Q: What did you want to learn?
A: How to get good movement.
Q: Who were your playtesters?
A: Fellow classmates.
Q: What did you observe?
A: They liked the movement.
Q: What feedback did you receive?
A: Movement was a little blocky for a stealth game.
Q: What, if anything, will you do with the feedback?
A: Improve the game.
Snack Sneak Attack
Status | Released |
Author | JamesERoach |
Tags | 3D, Stealth, Top-Down |
More posts
- Dionis Devlog 2Apr 15, 2020
- Dionis Devlog 3Apr 15, 2020
- Devlog 3B (James)Apr 08, 2020
- Devlog 2B (James)Apr 08, 2020
- Devlog3(Cube)Apr 08, 2020
- Devlog2(Cube)Apr 08, 2020
- Programming devlog 1B (By James)Mar 11, 2020
- Dev Log 1A (Programming)Mar 11, 2020
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