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Devlog
Snack Sneak Attack
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Devlog
Dionis Devlog 2
April 15, 2020
by
AcePilot29
WHAT HAS CHANGED First prototype level was created New basic scripts have been added (movement, camera, etc.) PLANNED CHANGES More levels More complex scripts for how the light will behave Potential...
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Dionis Devlog 3
April 15, 2020
by
AcePilot29
WHAT HAS CHANGED New levels were created to replace the one created previously New scripts were created for the key mechanics of the game (mainly for the lights that the player has to avoid) New sound...
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Devlog 3B (James)
April 08, 2020
by
JamesERoach
Decided on adding both moving spotlights and "mass flash" mechanics Creation of assets for spotlight mechanic Test script for “flash” mechanic Chosen selector of sound and music for game (tha...
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Devlog 2B (James)
April 08, 2020
by
JamesERoach
Added collider script for hazard functionality Added raycast script for alternative collider functionality Fine tuning of movement based on playtesting feedback Fine tuning of camera based on...
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Devlog3(Cube)
April 08, 2020
by
Cune
Weekly Dev Log 3 Creation of assets for spotlight mechanic Test script for “flash” mechanic Begun discussion of sound design Incorporated moving spotlight script Testing “blind spot...
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Devlog2(Cube)
April 08, 2020
by
Cune
Weekly Dev Log #2 Added collider script for hazard functionality Added raycast script for alternative collider functionality Fine tuning of movement based on playtesting feedback Fine tuni...
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Programming devlog 1B (By James)
March 11, 2020
by
JamesERoach
1) Our goal for the past couple of weeks was to solidify how we were going to make the mechanics we wanted work with the constraints we chose. 2) We assigned roles to everyone depending on what every...
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Dev Log 1A (Programming)
March 11, 2020
by
Cune
Weekly Dev Log 1 (Programmers) 1) Our goal for the past couple of weeks was to solidify how we were going to make the mechanics we wanted work with the constraints we chose. 2) We assigned roles...
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Devlog 1 (Dionis)
March 11, 2020
by
AcePilot29
WEEKLY DEVLOG REPORT Q: What were your team’s goals for the past couple of weeks? A: We wanted to find the best way to make the mechanics work within our idea. Q: How did you work towards accomplish...
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